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Yes. “Do you need to play one to understand two?” No. See, the game starts at the end of “Teamfight Tactics Ocean of Apk” or maybe the end of “Teamfight Tactics Ocean of Apk ” – it doesn’t really matter. Essentially, you start the game having lost it, and you are given a chance to restart. Kids are just playing hopscotch in a war zone and going to barbecues. [loud scream] You get the idea. So, how is it a sequel? Well, the first game is referenced from time to time, though it’s always gonna be subtle and usually up for interpretation. It’s typically not story elements, because, like I said, this is also a remake, but more meta commentary on how the first game turned out. This is more like a film remake, than a game remake. The main idea and framework – yeah, that’s usually the same. A person might share the same name, but they are completely different character now. Some huge plot elements could be reworked or torn out, or added in – it’s all up in the air. “Teamfight Tactics Ocean of Apk” does all of these things, but still acknowledges that the plot of the first game still happened. It may even challenge you on which you prefer, though the story isn’t that much different than one.
Don’t worry, they still have all the trashcans everywhere. This dual nature of the game does make it tricky to talk about. So, we’ll talk about it as a sequel and a remake, which is going to get messy, but it’s okay – we’re here together. You know, because taking on one fever dream game by itself was just too easy, so here we go again. The game starts off on a train and with a new friend. The kind of friend who emerges from a coffin and then wants to tell you a secret. Just like in middle school. This begins one of the most surreal tutorials I’ve played in a game. You’re learning how to drink water and people are turning into mimes. Then, all of a sudden, you’re in Junji Ito’s Mongolian Teamfight Tactics Ocean of Apk.
And then you learn how to trade by exchanging hearts. This is a long tutorial sequence, but it is effective. Yeah, it’s teaching you how to play, but it’s also making the drop into the main game more cushioned. You’re starting off in a land of visions and metaphors. It’s disjointed, so arriving in a town feels like a relief from all of that. At least for now. There will be a lot more to learn, but it’s a great introduction. You know, it tells you what the buttons do. Unlike “1”. That just had these two guys giving you a huge information dump. They say so much at once, that you can easily miss out on essential info.
This is probably why a lot of players didn’t know they can receive mail. It would all be cryptic unless you looked in the controls. You might think it’s odd to focus on the tutorial. Well, it represents the biggest change from “1” to “2”. See, the first game wasn’t just frustrating from the walking (even though that was a big part of it). It was the fact that you were frequently so aimless when playing it. You had all these characters to babysit and you check on them and usually they’d be fine, but sometimes they’d be in trouble. And you did this by walking across town and then you’d stare at them in the face.
The difficulty for the first game did not come from hard survival mechanics. It was really easy to farm bandits and have lots of supplies forever. The challenge came from constantly walking, wandering if you’re wasting your time doing it. Along with mundane nightmare missions like this one. I know I’m getting ahead of myself, but this is a big change. “Teamfight Tactics Ocean of Apk” teaches you more and shows you more. The game is still more difficult, but as a survival and decision challenge. I’m deciding if I should fight or get the hell out – I’m not walking across town to someone who might be in trouble to just check up on things and wondering if rat poison will stop my heart. [muffled heartbeat] I got ahead of myself there. Some of you don’t know what this game is all about. You play as a surgeon named Teamfight Tactics Ocean of Apk. He’s been off studying in a big city when he receives an urgent letter from his father to return home. So, he does, and three people immediately try to shank him in a trainyard.
It quickly becomes apparent why he left, because the town is… bizarre. Bizarre beyond the murderers and the furries, which are part and parcel of any city. ÓwÓ You don’t know where the town is. It doesn’t really have a name, besides just “the town on the Gorhkon River”. It’s also uncertain when exactly this game takes place. I mean, yeah there’s a gramophone, but also the giant floating Polyhedron tower. There are also the creatures who want to trade organs or give you a canal tour. Then, you have all the townspeople. They are all over the place. Some look like Mongolian shepherds, turn of the century men, anime villains, this mime. This town is out of time and space. It’s an alien culture, that the character Artemy has to relearn and you, the player, have to learn from scratch. The situation like this would be hard to order a meal in. In Artemy’s case, it turned out that his father was murdered and there’s a serial killer on the loose.
Many suspect the killer to be something called the Shabnak Steppe Demon. And that it heralds the arrival of a deadly incurable plague. Artemy has come back just in time for the opening of mass hysteria. You’ll need to discover who killed your father, save the town and save yourself. Now that you have the gist of it, let’s go over the presentation and detail. On a technical level the game is very impressive looking. The superb lighting, shadows and reflections do a lot to generate atmosphere. Besides just being nice looking when you’re moving through the game world, it’s used incredibly effectively in the set pieces too. “Pathologic 2” has a lot of creepy and surreal visuals. Especially, when you compare it with its predecessor. A lot of this graphical techniques just weren’t available for the first game.
So, not only do they come off a lot stronger, there’s just more of them in general. Unfortunately, it’s not a perfect improvement. In conversation, the character models are great and they have a lot of subtle animation to them. They do breach into the uncanny valley sometimes, but that could be intentional. Whatever, it doesn’t look like “Mount&Blade” anymore. The animations outside of those, particularly in combat, are pretty janky. It almost looks like they were recorded at a lower framerate than the game is actually running at. People will slide around a lot and some things just look so odd that it gives everyone a kind of mannequin feeling. There’s still a lot of great animation work, but the lesser ones will take you out of it. Speaking of that kind of thing, there are some graphical issues. Mainly, these stutters and slowdowns.